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Created for Nike
Modeled in Maya, sculpted in Zbrush and photographed at the Nike store in Oxford Circus
For WIP image and render be found in the Scrap Book |
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Modeled in Maya, sculpted and textured in Zbrush and rendered by Fabrizio Fioretti.
For WIP image and render be found in the Scrap Book |
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NEW
I modeled the phones and several section of the hands in Maya |
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NEW Torres
Modeled in Maya, Rendered in Mental Ray and sculpted on Zbrush |
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Pre Fontaine
Created for Nike
Modeled in Maya and 3D printed in resin |
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Cow Skull
Modeled in Maya, detailed in Zbrush 3. Test rendered in Zbrush3 |
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NEW
I modeled the earphone section in Maya |
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Wolf, Dragon, Raptor and Serpent
Creatures for company document
Modeled in Maya, detailed in Zbrush 3. Test rendered in Zbrush3 |
Two creatures I produced for National Geographic's Sea Monsters: A Prehistoric Adventure.
Base mesh built in Maya, detailing in Zbrush and textures in Photoshop.
The RM renders are at 4096x3072.
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