Film VFX /Freelance work/Advertising

A selection of work that I have done over the last 4 years.

Images are added in order of creation. Characters for the National Geographic Film, Sea Monsters can be found at the bottom of this page.

 Rooney_photo

NEW Rooney

Created for Nike

Modeled in Maya, sculpted in Zbrush and photographed at the Nike store in Oxford Circus

For WIP image and render be found in the Scrap Book

drone_render

NEW Drone

Modeled in Maya, sculpted and textured in Zbrush and rendered by Fabrizio Fioretti.

 

 

For WIP image and render be found in the Scrap Book

phones

NEW

 

I modeled the phones and several section of the hands in Maya

Torres_render

NEW Torres

Modeled in Maya, Rendered in Mental Ray and sculpted on Zbrush

pre bust

Pre Fontaine

 

Created for Nike

 

 

 

Modeled in Maya and 3D printed in resin

cow skull

Cow Skull

 

Modeled in Maya, detailed in Zbrush 3. Test rendered in Zbrush3

bose

NEW

 

I modeled the earphone section in Maya

slime

Wolf, Dragon, Raptor and Serpent

Creatures for company document

Modeled in Maya, detailed in Zbrush 3. Test rendered in Zbrush3


NEW

Two creatures I produced for National Geographic's Sea Monsters: A Prehistoric Adventure.

Base mesh built in Maya, detailing in Zbrush and textures in Photoshop.

The RM renders are at 4096x3072.

hesp hesp
Hesperornis
  hesp  
ptera ptera
Pteranodon
ptera ptera

 

 

 

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