Curriculum Vitae

Name: MATHEW COOLING

For full CV and Details please email me at mathewdc@haunted.org.uk

Mobile:07732232578

Introduction: Having been employed in the games industry for approximately 13 years. Having worked on 20 games in various stages of production, I have developed many strengths, in particular character design, character modelling/texturing and level modelling/texturing. As well as the packages listed below I have experience using Illustrator, Dreamweaver and Zbrush.

Recently I have worked as a creature creator for a National Geographic film producing base meshes, Zbrush detailing and texturing.

Employment History:

Cinevision Visual Effects
Creature Artist
October 2006 to February 2007
Maya, Zbrush and Photoshop

DC Studios
Artist
February 2006 to April 2006

Games Worked on:
Cartoon Network Racing on the DS – Track design/modelling/texturing
Package used: Photoshop, Maya

Visual Sciences
Senior Artist
May 2005 to February 2006

Games worked on:
Velocity – environment models/texturing (unpublished)
Packages used: Photoshop, Maya

Vis Entertainment/Bam4Fun
Artist/Senior artist
May 2001 to April 2005

Games worked on:
Brave2 – environment and character modelling/ texturing (unpublished)
SOE2 – environment modelling/ texturing
Brave1 – environment modelling/ texturing
Max Bullion's Billionaire Racing - environment and vehicle modelling/texturing (unpublished)
Driven - Paris environment model and texturing
Packages used: Photoshop, Maya

Psygnosis
Artist
May 2000 to May 2001

Games worked on:
Fall of the Artificer - character design, models, textures, animation (unpublished)
Drop Ship - character textures, models

Packages used: Maya, Photoshop, Softimage

Probe/Acclaim
Artist
May 1995 to May 2000

Games worked on:
Fifa 96 - pixel graphics
Judge Dredd – front-end graphics
Alien Trilogy - VFX graphics
Extreme G - design, storyboard
Die Hard Trilogy – environment textures
Fantastic Four - design, storyboard
Batman and Robin - environment textures
Spirit Master - environment textures (unpublished)
Extreme G 2 - character models, textures
Armourines – character textures

Packages used: Photoshop, 3D Max, Dpaint

Arcane
Trainee Artist
May 1994 to May 1995

Games worked on:
Turbo Trax - mapping
Packages used: Dpaint


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