| Scrapbook |
A selection of Zbrush doodles, Photoshop images and the likes. Many were tests to see how Zbrush works and what RAM restrictions have on poly count.
The images are in chronological order |
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Sammael #1
Based on the un-used design from The Art of the Film book (Hellboy). |
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Colour Cthulhu
This is a WIP image rendered in Zbrush.
Back to Homework
Earlier versions of the character head can be found below. |
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Early WIP image of Cthulhu head. |
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Venom WIP
The untextured model. The back was only half done due to the main image I am working is from the front.
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Zombie Doodle
This was just a late night doodle in Zbrush. I used the Old Man mesh to changed it in Zbrush. |
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Punk
The are a selection of screen grabs of a punk character.
Zbrush version for generating normal map. |
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The low poly model with texture |
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The low poly model |
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A test model with muscles modeled to fit with the motion of climbing out of something. |
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Close up of the character's face. |
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Old Man
A Zbrush model of a generic old man. The cage was made in Maya
Back to Zombie Doodle
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Nemesis
This was a Zbrush test to see if it was possible to generate 3 separate displacement maps and Photoshop them together.
It wasn't. Normal maps need to be 16bit and not editable in Photoshop. |
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Testing texturing in Zbrush. |
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The base mesh rendered in Maya.
Also came across some small problems with tris when added to Zbrush. |
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Fish baby
Modeled in Maya
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